Skip to Content

Video Game Accessories Market, Global Outlook and Forecast 2025-2031

The global Video Game Accessories market was valued at 1363 million in 2024 and is projected to reach US$ 2139 million by 2031, at a CAGR of 6.8% during the forecast period.

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game"s play experience.

The video game accessories market has experienced robust growth in recent years, with an expanding market size and soaring sales. These accessories have evolved from mere peripherals to essential equipment for gamers, ranging from high-performance gaming headsets to professional-grade controllers, catering to gamers" growing demands for an enhanced gaming experience. Specific uses in this market include improving gaming performance, enhancing immersion, and elevating competitive gameplay. In the future, the video game accessories market is poised to continue its growth, especially with the emergence of new technologies like augmented reality and virtual reality, offering further opportunities for innovation and expansion.

Â

We have surveyed the Video Game Accessories manufacturers, suppliers, distributors, and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks

Â

Download Report Sample Link

This report aims to provide a comprehensive presentation of the global market for Video Game Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Game Accessories. This report contains market size and forecasts of Video Game Accessories in global, including the following market information:

Global Video Game Accessories market revenue, 2020-2025, 2026-2031, ($ millions)

Global Video Game Accessories market sales, 2020-2025, 2026-2031, (K Units)

Global top five Video Game Accessories companies in 2024 (%)

Total Market by Segment:

Global Video Game Accessories market, by Type, 2020-2025, 2026-2031 ($ millions) & (K Units)

Global Video Game Accessories market segment percentages, by Type, 2024 (%)

Game Controller

Memory Units

Audio/Video Cables

Software Accessories

Other

Global Video Game Accessories market, by Application, 2020-2025, 2026-2031 ($ Millions) & (K Units)

Global Video Game Accessories market segment percentages, by Application, 2024 (%)

Online Sales

Hypermarket/Supermarket

Specialty Store

Other

Global Video Game Accessories market, by region and country, 2020-2025, 2026-2031 ($ millions) & (K Units)

Global Video Game Accessories market segment percentages, by region and country, 2024 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Video Game Accessories revenues in global market, 2020-2025 (estimated), ($ millions)

Key companies Video Game Accessories revenues share in global market, 2024 (%)

Key companies Video Game Accessories sales in global market, 2020-2025 (estimated), (K Units)

Key companies Video Game Accessories sales share in global market, 2024 (%)

Further, the report presents profiles of competitors in the market, key players include:

Sony

SteelSeries

Nintendo

Microsoft

Next Level Racing

Logitech

Razer

Turtle Beach

Thrustmaster

PowerA

PDP

HyperX

EPOS

Outline of Major Chapters:

Chapter 1: Introduces the definition of Video Game Accessories, market overview.

Chapter 2: Global Video Game Accessories market size in revenue and volume.

Chapter 3: Detailed analysis of Video Game Accessories manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Video Game Accessories in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Global Video Game Accessories capacity by region & country.

Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 11: The main points and conclusions of the report.


Table of content

1 Introduction to Research & Analysis Reports
1.1 Video Game Accessories Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global Video Game Accessories Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Video Game Accessories Overall Market Size
2.1 Global Video Game Accessories Market Size: 2024 VS 2031
2.2 Global Video Game Accessories Market Size, Prospects & Forecasts: 2020-2031
2.3 Global Video Game Accessories Sales: 2020-2031
3 Company Landscape
3.1 Top Video Game Accessories Players in Global Market
3.2 Top Global Video Game Accessories Companies Ranked by Revenue
3.3 Global Video Game Accessories Revenue by Companies
3.4 Global Video Game Accessories Sales by Companies
3.5 Global Video Game Accessories Price by Manufacturer (2020-2025)
3.6 Top 3 and Top 5 Video Game Accessories Companies in Global Market, by Revenue in 2024
3.7 Global Manufacturers Video Game Accessories Product Type
3.8 Tier 1, Tier 2, and Tier 3 Video Game Accessories Players in Global Market
3.8.1 List of Global Tier 1 Video Game Accessories Companies
3.8.2 List of Global Tier 2 and Tier 3 Video Game Accessories Companies
4 Sights by Product
4.1 Overview
4.1.1 Segment by Type - Global Video Game Accessories Market Size Markets, 2024 & 2031
4.1.2 Game Controller
4.1.3 Memory

Â

CONTACT US:
203A, City Vista, Fountain Road, Kharadi, Pune, India - 411014
International: +1(332) 2424 294 / +91 916-916-4321
Visit: https://www.grandresearchstore.com/


Similar Reports:

Video Game Accessories Market, Global Outlook and Forecast 2023-2029

Video Game Accessories Market, Global Outlook and Forecast 2022-2028

Global Video Game Accessories Market Research Report 2022
Â

1080p Gaming Monitors Market, Global Outlook and Forecast 2025-2031